About Niburi

Niburi is an Adult flash game in early development. Containing scenes of an adult and sexual nature.

Monday, 22 September 2014

Hello everyone :)

Sorry it's been a little while since the last update! We are still working on things, it's just been a little slow the last couple of weeks - I was working on a map system that was frustrating the hell out of me so I've taken a little sidestep and am working on events instead at the moment.

This is good news though as if I can get some events and a few characters incorporated soon I should be able to get a proof of concept out so you all can get a feel for what the game is going to be like. It won't be huge to start with, but enough to get a bit of interaction with the interface so we can hopefully get a bit of feedback on how it's doing so far.

Thanks to everyone who has been voting on the polls, these have been really helpful for us so far in getting an idea of what to focus on. Keep an eye out for new polls going up soon!

Until next time~


Saturday, 6 September 2014

All work and no play

I have written a load of new prostitute jobs There are now 15 available which I am happy with for now.
I have also been writing some various tweaks and little bits and pieces. The mirror which will be in the bathroom will allow you to apply makeup, or show off your muscles. Each affecting your attractiveness, sluttiness  and femininity score.

Zeviathan has been coding in the maps, Getting a basic description working and polishing up the interface.

New polls will be up shortly and will help to direct my writing efforts.

Sunday, 31 August 2014

Weekly update

I should be hitting my writing goal for this week. 5 new prostitute jobs, some new explore events and writing out some info on the various factions in the Niburi universe.

Programming is progressing well. The interface is now mostly all working and the items system is now being looked at.

In terms of a plan for release. We're hoping to get out a proof of concept, this will be a few rooms you can walk around in and get a feel for the interface. I'm not putting out any dates on anything yet, but work is well underway and we will try to release an alpha by Christmas.

Thanks for your patience and support.


Monday, 25 August 2014

Progress Update.

I'm still keeping this very low key at the moment until the preparations for the alpha are ready. Having said that it seems people still come on here so I'm more than happy to share bits of information with you guys.

I have been writing quite a bit and having taken apart most of the old rags game. So new content will be available on release.

Meanwhile Zeviathan has been hard at work and along with doing some basic coding for the game has come up with the draft interface.

Hopefully if all goes well and it's on offbeatr then this will be handed over to a professional to be suitably polished.
Let me know what you think.

Sunday, 10 August 2014

What is dead may never die.

First of all sorry for disappearing for a while, real life stuff and the complexity of working with flash and the pure scale of the task was a bit too much for me to handle.

So good news everyone, for the past few weeks I have been taking the game apart piece by piece. Organising everything and writing some additional bits of content. To help with the load I now have a partner in crime to help me.

She will be coding and programming (yes a she). While I will focus on writing and making sure targets are met and generally communicating with anyone still following the game.

In terms of progress with the current build it is still in the very early stages, so don't expect an alpha until the demo is complete which could be a while.

I am also hoping to make this a highly polished game, so designing everything to be very easy to use and appealing is top priority at the moment.

Long term plans is once the demo is up and running and updates are being released I will look to get this onto Offbeatr. This will allow me to hire someone to design an interface, as well as an artist to draw some pictures for the game.

Wednesday, 13 March 2013

Update on Flash

Here is the main interface which will be in the game. It is quite big and chucky, prefer that myself. Feedback is welcome on the colours and button sizes etc.
I am continuing to code and working on getting all of the intro stuff out of the way. Will probably put out a proof of concept as a VERY early alpha just so I know that it works on other computers.

Saturday, 9 March 2013


After spending ages on the Rags system I have decided to redesign the game on Java. The reason is the user interface on RAGS is terrible. I am working on it and will put up some occasional screens and update on the progress of the coding.

Expect a very friendly user interface. I want the keypad to control your movement and the number keys to control all the basic functions..

As I get nearer the time for a rough Alpha I will start polling again.

Thankyou guys for your patience.

P.S if anyone fancies helping me on coding this I would be very grateful :)