About Niburi

Niburi is an Adult flash game in early development. Containing scenes of an adult and sexual nature.

Sunday, 31 August 2014

Weekly update

I should be hitting my writing goal for this week. 5 new prostitute jobs, some new explore events and writing out some info on the various factions in the Niburi universe.

Programming is progressing well. The interface is now mostly all working and the items system is now being looked at.

In terms of a plan for release. We're hoping to get out a proof of concept, this will be a few rooms you can walk around in and get a feel for the interface. I'm not putting out any dates on anything yet, but work is well underway and we will try to release an alpha by Christmas.

Thanks for your patience and support.


Monday, 25 August 2014

Progress Update.

I'm still keeping this very low key at the moment until the preparations for the alpha are ready. Having said that it seems people still come on here so I'm more than happy to share bits of information with you guys.

I have been writing quite a bit and having taken apart most of the old rags game. So new content will be available on release.

Meanwhile Zeviathan has been hard at work and along with doing some basic coding for the game has come up with the draft interface.

Hopefully if all goes well and it's on offbeatr then this will be handed over to a professional to be suitably polished.
Let me know what you think.

Sunday, 10 August 2014

What is dead may never die.

First of all sorry for disappearing for a while, real life stuff and the complexity of working with flash and the pure scale of the task was a bit too much for me to handle.

So good news everyone, for the past few weeks I have been taking the game apart piece by piece. Organising everything and writing some additional bits of content. To help with the load I now have a partner in crime to help me.

She will be coding and programming (yes a she). While I will focus on writing and making sure targets are met and generally communicating with anyone still following the game.

In terms of progress with the current build it is still in the very early stages, so don't expect an alpha until the demo is complete which could be a while.

I am also hoping to make this a highly polished game, so designing everything to be very easy to use and appealing is top priority at the moment.

Long term plans is once the demo is up and running and updates are being released I will look to get this onto Offbeatr. This will allow me to hire someone to design an interface, as well as an artist to draw some pictures for the game.

Wednesday, 13 March 2013

Update on Flash

Here is the main interface which will be in the game. It is quite big and chucky, prefer that myself. Feedback is welcome on the colours and button sizes etc.
I am continuing to code and working on getting all of the intro stuff out of the way. Will probably put out a proof of concept as a VERY early alpha just so I know that it works on other computers.

Saturday, 9 March 2013


After spending ages on the Rags system I have decided to redesign the game on Java. The reason is the user interface on RAGS is terrible. I am working on it and will put up some occasional screens and update on the progress of the coding.

Expect a very friendly user interface. I want the keypad to control your movement and the number keys to control all the basic functions..

As I get nearer the time for a rough Alpha I will start polling again.

Thankyou guys for your patience.

P.S if anyone fancies helping me on coding this I would be very grateful :)

Monday, 14 January 2013


First of all REALLY REALLY REALLY sorry for inactivity. When I moved my PC stayed at home and I just bought my laptop with me. 3 days later it died. Went home for Christmas and bought my PC back with me, which means;
a) I can continue development
b) Have access to the internet without using someone else's computer.

Obviously with b, I couldn't really access the forums or go on here, anyway I am currently going through all of the game and redoing the code. There is also quite a few events which I managed to write while on public computers. Expect a new update in a while though as I will release a fully upgraded and bug free game.

Anyway again I apologize for my absence. I will check back on here on a regular basis though I wont spend too much time on the forums as I don't want to start bumping the old thread until a release is ready.

Hope everyone had a great xmas and new year

Monday, 24 September 2012

I have updated the 'How can I help section.' Check it out and let me know if you want to help.

As the last post got confused with bug reports I want to ask again. Is it worth me putting up a link to paypal for donations and commissions? The game hasn't been going too long, though I think there is a lot of content in already. Give me honest feedback.

Sister route now has a nice little ribbon around it. From the votes more customization was wanted, so say hello to the new Barbers/Hairdressers. I have a nice long list of things to do though I may get on with proof reading existing text.

From this point on I am preparing for 1.0 release. This means no bugs, improved and more logical appendage losses/gains. Almost no typos or other such things.

Things to polish.

Add descriptions to allow 0.5 inches (50%)
Update existing scenes to include some hair/clothes. (0%)
Typos etc. (10%)
Change enemy encounters, allow for explore function. (10%)
Fix the flee bug so you cannot infinitely escape. (0%)
Redo all triggers (5%)
Add some additional timers. (5%)

If there is anything else to polish off the content let me know